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Joining a server or match
To join a server you need
to know the server IP address. >>>SEE
HERE<<<
Once you have the IP you
need to enter it into fishsim.
Open Fishsim normally but
select "online"
> "server"
Enter the IP you noted earlier (you will need to use "Backspace" to
remove any numbers already there).
Click "close"
> "connect"
To enter a match you will
need to know the Venue & have it installed. It's a good
idea to also note the Peg, Date & Time so you can first
practice the match. Don't forget to check out the rules
too.
Once you're ready you can join the match as above.
Once you've fished the match for the time allowed the
server will tell you "Your Time is up & any more fish
you catch will be nabbed by the Bayliff". |
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Running a server or match
To run a match you need
to know a few technical facts.......
First of all you'll
need to set up a "port forward" so your router allows
incoming connections to enter the PC running the server.
To set this up, I use a small program called Simple
Port Forward although
this can be easily done by entering the "Advanced
Settings" to set the port forward manually. Click
the image below. At
this point I need to mention the IP address. You need to
know the individual IP of the PC running the server &
make sure this is reserved as each time to PC connects
to the router it'll be allocated it's own IP. Click
the image below. Note
the number after the / "24" as
this is the machine ID & will need to be reserved.
Once these have been set
you must restart your router.
IP
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Port Forward
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Default Server.ini file
download
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Now that you have
the port forward set up it's time to look at the
server.ini file.
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; Valid fish, must be specified with fish
reference code ( not name )
[Valfish]
Roach = 1
; BLOCK BY MEMBER - blocked = 0 permitted
= 1
[Members]
_others_ = 1
name = 0
; BLOCK BY IP - blocked = 0 permitted = 1
[IPBLOCK]
xxx.xxx.xxx.xxx = 0
; BLOCK BY ID - blocked = 0 permitted = 1
[IDBLOCK]
0000000000:0000000000 = 0
; ***** [Server] Section *****
; Maxcon can be set to the maximum number
of connections you want to accept
; Trace can be set to 1001 if you want to
trace activity in server.txt, 0 if not
; Leave sleep at 20 unless otherwise
indicated
; increcs, if set to 1 will allow users
to see all time records (only set on LAN servers)
; Sendwait is time in milliseconds client
has to respond 3000 = 3 seconds
; If disconwait is set to 1 then client
will be disconnected if not responded in sendwait time
; Save status in milliseconds, 20000 =
records and results will be saved automatically every 20
seconds
; Eventson = if set to 1809 then same peg
events are turned on
; Updatetime = how many "minutes" each
update is sent ( 0 = no updates ).
; Alltimehtm = if set to 1 then will
write records.htm file to html folder
; Venrechtm = if set to 1 then will write
records.htm file to the venue folder
; Allowfiles = 0 = no file transactions,
1 = auto-files in file list, 2 = allow user to update
files
; Members = 0 = members records and info
not stored, 1 = members records and info is stored
; ***** [Match] Section *****
; Duration = Duration of the match in
minutes, if set to 0, the match lasts forever
; Pegmode := 0 = server sets venue and
peg, 1 = server venue only, 2 = free choice, 3 = server
chooses venue and randomizes peg allocation.
; Timemode := 0 = server sets date and
time, 1 = free choice, 2 = real time
; Results := 0 = results won't be
displayed on the client anglers screens
; Sessiontime := 0 = the time each angler
joins a match will be relative to how long the server
has been running for
; Sessiontime := 1 (default) = all
anglers joining the server will always join the match at
the time specified by the server |